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《洛奇(Mabinogi)》【攻略】宠物ai无限冰矛

更新时间:1229246141   |   来源:巴哈姆特

lidafakimo (风中传情) #1 2008-12-14 17:15:41
因为打守龙蛋里面有一只讨人厌的黑豹而写的ai
不过很多地方都能用 只要你喜欢重击的话 = =+
ai有会帮忙主人的 当怪锁主人时 宠就会马上冰


<rules>
 <rule name="寻冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
 </rule>
 <rule name="识冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
 </rule>
 <rule name="警冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="再冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="false"/>
 </rule>
 <rule name="再冰1">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="true"/>
 </rule>
 <rule name="远冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="魔冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="近走冰">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="近跑冰">
  <conditions>
   <condition name="target_state" state="run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="主冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="受冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="受冰1">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="準冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="icebolt" try_cnt="0" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="all"/>
 </rule>
 <rule name="识主冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="master_targeted" targeting_type="alert"/>
 </rule>
 <rule name="警主冰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="master_targeted" targeting_type="attack"/>
 </rule>
 <rule name="锁推冰">
  <conditions>
   <condition name="target_state" state="shoved"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="锁僵冰">
  <conditions>
   <condition name="target_state" state="hit"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="锁跑冰">
  <conditions>
   <condition name="target_state" state="run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="锁走冰">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="1">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="chase" chase_target="master" timeout="500" run="true"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
</rules>

看较旧的 6 则留言

大羊驼毛: 12-27 22:38

:)

婷: 12-15 12:34

讚 ! 精华文章

狗子❤くるみ: 12-16 21:54

大大好强阿!我都不会做AI说(大堆!

dhes25812633 (人称考古专家) #2 2014-07-03 13:04:26

此文章已由原作者(dhes25812633)删除

z23456776 (魔女とQB) #3 2014-07-03 13:19:55
古文

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