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《魔兽世界(WOW)》【情报】Get Ready for BIG Changes

更新时间:1602643127   |   来源:巴哈姆特

Gordon (格式化大脑皮质……) #1 2020-10-13 17:23:22
版本:现行

情报来源:CBR.com


情报原文˙
情报翻译˙

World of Warcraft: Get Ready for BIG Changes

《魔兽世界》:準备好迎接巨变

World of Warcraft is getting a major overhaul October 13
that will change how the game is experienced. Here's what you need to know.

《魔兽世界》即将于10月13日(美国)进行更新
而此将改变游戏体验,以下是妳们需要知道的
而此将改变游戏体验,以下是妳们需要知道的
(台湾时间则预定于10月15日,下同)

BY GINA
2 HOURS AGO


World of Warcraft's upcoming Shadowlands expansion may have been delayed,
but its pre-patch is still on the way with some major changes.
Several features are being overhauled, mostly for the better,
and many players will be in for a big surprise when it drops on October 13.
Even the way the game is played is getting a refresh,
so prepare yourself by being aware of
what's coming and how it will affect your characters.

虽然《魔兽世界》即将到来的资料片《暗影之境》延期
但是《版本前夕》仍然自带部分重大更新蓄势待发
某些功能得到全面大幅提陞、而其它功能也都有进行进化
在10月13日(美国)更新时相信会带给许多玩家十月惊喜
有些游戏玩法甚至会因而有所创新
因此请大家枕戈待旦,对于即将到来之变革及其如何影响妳的角色有所準备

The Shadowlands pre-patch will be the second time
World of Warcraft receives a major overhaul.
The last time was when Cataclysm released back in 2010,
and it changed the world of Azeroth forever.
Maps, quests, dungeons and even raids
were all changed to be more coherent
and up to date with how gaming has evolved.
Now, 10 years later, WoW is getting another facelift,
although it's more about the progression
and how the game feels for new and old players.

《暗影之境》《版本前夕》将会是《魔兽世界》第二度全方位全面性重大变革
上一次有如此巨变乃是2010年所推出之《浩劫与重生》
而其彻头彻尾永恆永远地改变了『艾泽拉斯』的地型地貌生活生态等等样貌
包括地图、任务、地城甚至团队在当时都变得更加息息相关牵一髮动全身
而今,十年过去了,《魔兽世界》又再一次改头换面
儘管这次的变革牵涉到游戏功能变动以及萌新与资深玩家之游戏体验较多

One of the biggest changes affects the way players will be able to level
through content and the level and stat adjustment (or squish) coming with it.
After Tuesday, players at level 120 will become level 50, the new cap,
and stats and enemies will be pared down to reduce the game's calculations.
This doesn't mean players will be weaker.
In fact, they'll be just as strong as before
(not counting the usual class adjustments with the patch),
but numbers won't be insanely high.
This is just like when stats were adjusted back in Legion
because player damage in the millions was causing problems.

其中一项最重大变革就是玩家等级及属性将重新调整(或压缩挤压)
週二之后,Lv120封顶玩家将变为Lv50新天花板
而角色能力属性以及怪物素质也将随之调整以降低游戏之计算负荷
但这并非意味着玩家将变弱
事实上,玩家强度仍等同于以往(撇开随着更新而来的职业调整)
但治疗及伤害量将不会再妖兽高,之前在《魔兽世界:军临天下》亦曾有过此调整
因为玩家造成的伤害高达数以百万计确实导致某些问题


The content change is the most notable and interesting
since it will overhaul gameplay.
nstead of leveling through nearly all of WoW's content
-- which currently spans seven expansions --
new characters will have the option to choose which expansion to play through.
At this point, most of the older content is dead or easily plowed through
while leveling without really experiencing it.
While it's not really a problem for older expansions,
more recent ones like Legion or Pandaria
are meant to be experienced all the way through.

游戏内容变革是最值得注意且令人感到有趣的,因为随之而来的就是全新游戏体验感受
萌新将可以选择要体验哪款资料片(先前共有七款资料片)
相较于以往萌新必须横跨历来广大浩瀚的艾泽拉斯全时空闯蕩江湖以练等
这次让萌新有了更弹性开放的选择
基于此,萌新这次在陞等期间总算更有机会深层体验经典资料片那些内容
更不会因为太容易就农怪过场导致没有好好感受各区域在地风土民俗
当然较新资料片比如《军临天下》或《潘达利亚之谜》较无此等问题

Blizzard is resolving this by changing how expansions are experienced.
Characters will play through the entirety (or most of)
any one expansion to get to max level.
This means enjoying your favorite expansion on a new character
the way it was meant to be played and leveling
without the need of having to go through years of content.
You can also change which one you're playing at any time.

暴雪这次解决历来陈旧资料片体验度不足的问题
每个角色将可决定全程或多数在特定一资料片陞等至封顶
这意味着妳可以为妳每位新角色择定一个妳最喜爱的资料片并在陞等过程中深度探险
再也不用如同走马看花似让历来各资料片如跑马灯般白驹过隙却没什幺深刻印象记忆点
而妳随时都可以改变当前要在哪款资料片进行一场历险

This system isn't just for alt's either.
Max level characters can go back and play expansions
with dynamic leveling to experience old raids
and other content the way it was meant to be.
This means actually grouping up for difficult enemies
and putting together your own Timewalking groups
outside of the weekly campaigns.
It also means farming old content is about to get much more difficult.
It will be interesting to see how these changes will effect the economy too,
since items from Wrath of the Lich King raids and other expansions
will be relevant again thanks to the level adjustments.

此系统并非仅适用于新创之分身或萌新
封顶角色同样也能以动态等级调整技术时光回溯至旧时代各资料片回味历次美好的战役
这意味着在体验最新资料片《暗影之境》每週团队战役行程之余
还可以自组一支『光阴旅团』前往值得缅怀的旧时代讨伐当时的经典首领而且饶富挑战
同时也即将见证此项鉅变对于经济有何改变
例如即使是来自《巫妖王之怒》时代之旧武器装备携回现世时将会变得等同于神兵利器

To go along with these changes,
there will be a new starting area called Exile's Reach
for new and experienced players.
Players under level 10 can learn how to play the game
while being introduced to its newer mechanics,
like treasure and rare enemies showing on the map.
All these new changes will bring WoW
into current modern gaming and do it a huge favor.

为了适应这项时代巨变,将会有一个萌新与资深玩家共享之出生地名为『放逐之境』
十级以下的玩家可在此得游戏方式以及种种机制,比如地图上所显示的宝箱以及稀有怪
种种这些变革对于《魔兽世界》与时俱进跟得上时代潮流皆有莫大助益


Character customization is being overhauled too,
something that has been needed for a while now.
While other games have innovated and experimented in this regard,
WoW has maintained the same old system
with a few new hair styles here or there,
and sometimes a new race with its own features.

角色客製化也将进行大改,这确实是现在迫切需要改革的功能
当其它游戏早已以她们的方式进行创新与试验
而我们《魔兽世界》于此方面却仍然维持着经典款纸娃娃系统
顶多就是在这儿或那儿增添一些新髮型变化或者有时引进新种族有她的新风格

This update will, finally, introduce a new interface
and, even though it won't be as intricate as The Sims with sliders,
a ton of new options are on the way.
It will include new details,
like whether bones show on an Undead character or
if leaves are woven into a Night Elf's hair.
There are also just far more options for facial and color options
ike ears, eyebrows, beards or mustaches, and even eye color.
Players will finally be unique not just in armor,
but with their actual characters.

本次更新将引入全新介面,儘管尚无法达到《模拟市民》般能以拖曳进行捏脸
但我们还是提供了诸多新功能,包括许多新细节
好比不死族外露的骨头、夜精灵髮梢的叶饰
而且还将提供各种各样的面容以及颜色可供选择
比如耳朵、眉毛、鬚髯、髭鬍甚至虹膜色泽
玩家最终除了武器装备之外,面容也将变得独一无二形形色色与众不同

These are just some of the biggest changes headed to the game this week.
There's even more on the way, like a Mentor system, achievement changes,
Allied Race qualifications and a new event.
World of Warcraft's huge update should breathe new life into the game,
hopefully attracting new players with its updated style.
However, it should be noted that
previous major patches like this caused major problems at first,
so it may take some more time to experience the new content.

上述仅为本週即将带来的首要重大变革
另外还有『导师系统』、『成就系统革新』、『同盟竞赛资格』以及新活动
这些变革都将为《魔兽世界》注入新活力并希望以崭新风貌吸引玩家们目光焦点
然而,必须要特别注意的是,就往例而言,如此巨变往往最初会招致某些问题
因此如果想要体验全新游戏感受势必得多点耐性多花些时间

About The Author
Gina (114 Articles Published)
An avid gamer with a poochy sidekick living just outside of Ottawa, Ontario.
When not gaming she dons capes for writing, creating digital art,
and sometimes game development.
Games she's worked on can even be found on the app stores.
Also loves metal music, horror movies, and a good book.

关于作者
琴娜 ( 已发表 114 翩文章 )
一位拥有『快乐的小伙伴』x1共同住在加拿大安大略省渥太华郊区的狂热玩家
当她不玩游戏的时候喜欢从事写作、数位艺术、游戏开发
她所开发的游戏甚至可以在App商店找到
同时热爱重金属摇滚乐、恐怖电影、一本好书

备注:《TeNet˙天能》

看较旧的 12 则留言

Zephyr Memories: 8 小时前

一副高高在上的,不看原文难道要看你加油添醋吗

Zephyr Memories: 7 小时前

你压根不是那一个受迫害的人,而是在别人向你表达反感后故意为之

光之灵: 2 小时前

帮最长最无聊的前夕洗白?等着老美全民公测bug灌满官方讨论区

Gordon (格式化大脑皮质……) #2 2020-10-13 23:12:19

以本人在《巴哈姆特》早年(2001.8.23~2003.1.28)曾经身为Ultima创世纪版务之资历身分

在《批踢踢实业坊》WoW版竟然因为『洗钱文』如此莫须有毫无证据可言之理由被桶还送我劣退?!

这样不分青红皂白祇看『民粹』办事实在是有够开明『专制』

『十月暴雪』竟一语成谶应验成真,这口气本人绝对嚥不下!太扯了!比扯铃还扯!


看较旧的 5 则留言

山东大馒头: 4 小时前

nobody cares

Dian: 2 小时前

笑死,跑来这取暖

Mystery: 1 小时前

1C内容不只洗钱文喔 能不能看懂中文在说话啊 被桶的悲愤精神患者==

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